this \\ this->analyses_ \\ this->rambles_ \\ *(this->pgp_)
oagoulart@github.io MINGW64 ~/GitHub/oAGoulart.github.io/projects
$ ls
pepi.cpp wrappem.py dossier113.tex runarc.ts srlua-vc.c markout.py roedor.go solis.cls libpampa.c sea-trade.lua ascii-art.c libvhdl.vhd binc.c hanoi-game.c tetris-game.c market-sim.c lua-walk.lua potato.rb
\section*{pepi}
This is the Portable Executable Payload Injector (PEPI) meant to serve as a single payload loader for supported applications. This includes application specific DLLs and a loader for .pepino files (PEPI new object).
This will use the newest version of wrappem to generate DLLs for targeted applications. Currently, there is no public release.
\section*{wrappem}
This new version (2.0.0) is being re-written in Python for easier adaptability into other formats in the future. It will include additional command-line options to check/extract/patch PE files without relying on other tools.
Wrappem is a command-line tool that can patch a PE file's import table to load an external (payload) library into the process' virtual memory. The import table is used by Windows to load required libraries before calling the PE file entry function (i.e. /ENTRY on MSBuild).
The most common use is to patch a system library (i.e. USER32.dll) which is often not in the root folder of an executable (.exe) to load a payload DLL, as this would not require any file in the root folder to be overwritten.
This can be done manually but requires a lot of offset calculations, so a tool like wrappem is a time-saver and also eliminates any chances of miscalculations.
\section*{dossier113}
This will be a translation — and commentary — of the novel Le Dossier nº 113 by Émile Gaboriau, published in 1867. The pages will be divided into two columns, with the original French text on the left and the English translation on the right. Also, in the outer margin, there will be notes that provide additional information about the text and why certain choices were made during the translation process.
\section*{runarc}
A TypeScript engine for web-browser text-based games entirely in JS and CSS.
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